Haleabor
16 Apr 2009, 16:48
I believe that there are still those out there who have not yet tried the Battle of Lorien. So in case you want to try with a PUG and none of them knows the tactics...here are some pointers for you.
Reputation
In case you are not aware you need to be at least Friend in reputation with the Galadhrim to enter Caras Galadhon and pick up the quest/instance from the NPC.
The instance has a 12 hour cooldown
Rewards
For the main quest you are rewarded with Reputation and 2 x gold leaf.
There are additional challenge quests that gives Reputation and 3 x gold leaf (separate NPC and only active after you have cleared the instance at least once)
There are also a series of very nice Titles for completing the instance a certain number of times (x3, x5 etc) [Tier 5 which I'm aiming for is "Trueheart Defender of Lothlorien"]
Basic Tactics
The instance requires you to defend 3 barricades while at the same time destroying 4 idols at orc camps. It also reqiures you to protect the main NPC and to do all of this within 45 minutes.
As such the most used tactic is to place a Tank and a secondary healer to protect the barricades (there are elfs (elves!?) in position too) and have the rest of the group - preferrably with Main Healer, DPS, Off Tank and CC - go and deal with each of the orc camps and idols.
Before you start
Buff up etc etc
Send the Orc Camp group to the western pass so they can get to the first Orc camp quickly.
Have the barricade group start the intance and then you need to assign 3 NPC protectors to the passes. Either assign all 3 to one pass, knowing that you have extra work to protect the others, or 1 to each pass....the latter seeming to work well.
As soon as the last Elf is instructed the instance opens up fully and the timer begins.
Barricades
Orc attacks on the barricades will be announced in advance and you need to move quickly to the location (horses work) Western [left] Northern [centre] and Eastern [right].
In general let the NPC's get agro first and then support or gain agro from those that require help. Depending on the selection of MOBs take down Troll first, then defilers then Leader/Chief.
Generally speaking the barricade group do not require help, however if absolutely necessary call for help, the main healer can come to help but this takes time and is dangerous (patrols!!)
Orc Camp group
There are 4 orc camps throughout the instance that have an idol. Be aware that there are at least 2 camps without an idol and if you attack these chances are that you will run out of time to complete the instance.
Hoping that someone can add the locations/co-ordinates here...:lol:
In each or camp there is an idol (obviously) and an orc leader/chief. There are also a number of elite orcs and normal orcs with either a defiler or a spear thrower.
Generally speaking root pulls seem not to be too reliable so mezz pull the chief. It is important to keep the chief away from the rest as they either have a heal aura or a defence aura. If required Fear the chief away and mezz again at range. If no CC is present then have the off tank keep him away....
Kill all the small adds first, then defilers then other stuff then the chief.
As soon as you feel confident in the chief fight (as early as possible) have the member with least dps go and get a banner.
These banners are located at a) the start point of the instance, b) at each barricade and c) at the last Orc camp you released. Go to the nearest safe one and "pick up" the banner and run back to the camp.
Ideally the arrival of the banner should coincide with the death of the chief. Move the banner carrier next to the idol and the message "idol is vunerable" appears. DPS the idol to death asap. The banner carrier cannot use induction skills but can use other skills if this affects your choice of carrier (eg never pick a hunter!!). To be clear - the rest of the Orc Camp group stays at the Orc camp until the banner carrier returns.
Once the idol is dead you will get a message of success and must then move onto the next Orc camp. Simply repeat this 3 times and you have completed the instance.
Talk to the NPC (now at one of the barricades) and leave the instance (with a stupid ride back to CG!!)
Patrols
Throughout the instance there are Orc Skirmisher patrols, try and be careful not to agro them, however if you do quickly drag to a safe area and kill quickly
Alternative Tactics
There is a commonly used tactic of dragging the Orc Camp groups down to the barricades. While this speeds up the process of clearing the camp to the idol it a) increases the chance or dragging in Patrols and extra MOBS or camps and b) it weakens the elfs at the barricade...so it's a risk/choice.
When things go wrong
If you take "too long" to clear a barricade then a 79K Orc Pulpum will arrive at the barricade
if you take "too long" to kill the idol after clearing the camp then a whole host of orcs will respawn at the camp!!
Bosses/Extra Challenge
The extra challenge requires you to kill one of two bosses (1 Orc and 1 Troll) who appear at one of 3 random spawn points in the instance after about 5 minutes. You need to kill one before he leaves the battlefield which he will do after about 15-20 minutes.
The bosses only have about 35K health, however the issue is a)finding them and b) agroing them without agroing a non idol camp group. If you have been slow on the orc camps you may also struggle with time.
Try and find them after the 2nd Orc camp when you will be in the most central position....
Enjoy....Hal :)
Reputation
In case you are not aware you need to be at least Friend in reputation with the Galadhrim to enter Caras Galadhon and pick up the quest/instance from the NPC.
The instance has a 12 hour cooldown
Rewards
For the main quest you are rewarded with Reputation and 2 x gold leaf.
There are additional challenge quests that gives Reputation and 3 x gold leaf (separate NPC and only active after you have cleared the instance at least once)
There are also a series of very nice Titles for completing the instance a certain number of times (x3, x5 etc) [Tier 5 which I'm aiming for is "Trueheart Defender of Lothlorien"]
Basic Tactics
The instance requires you to defend 3 barricades while at the same time destroying 4 idols at orc camps. It also reqiures you to protect the main NPC and to do all of this within 45 minutes.
As such the most used tactic is to place a Tank and a secondary healer to protect the barricades (there are elfs (elves!?) in position too) and have the rest of the group - preferrably with Main Healer, DPS, Off Tank and CC - go and deal with each of the orc camps and idols.
Before you start
Buff up etc etc
Send the Orc Camp group to the western pass so they can get to the first Orc camp quickly.
Have the barricade group start the intance and then you need to assign 3 NPC protectors to the passes. Either assign all 3 to one pass, knowing that you have extra work to protect the others, or 1 to each pass....the latter seeming to work well.
As soon as the last Elf is instructed the instance opens up fully and the timer begins.
Barricades
Orc attacks on the barricades will be announced in advance and you need to move quickly to the location (horses work) Western [left] Northern [centre] and Eastern [right].
In general let the NPC's get agro first and then support or gain agro from those that require help. Depending on the selection of MOBs take down Troll first, then defilers then Leader/Chief.
Generally speaking the barricade group do not require help, however if absolutely necessary call for help, the main healer can come to help but this takes time and is dangerous (patrols!!)
Orc Camp group
There are 4 orc camps throughout the instance that have an idol. Be aware that there are at least 2 camps without an idol and if you attack these chances are that you will run out of time to complete the instance.
Hoping that someone can add the locations/co-ordinates here...:lol:
In each or camp there is an idol (obviously) and an orc leader/chief. There are also a number of elite orcs and normal orcs with either a defiler or a spear thrower.
Generally speaking root pulls seem not to be too reliable so mezz pull the chief. It is important to keep the chief away from the rest as they either have a heal aura or a defence aura. If required Fear the chief away and mezz again at range. If no CC is present then have the off tank keep him away....
Kill all the small adds first, then defilers then other stuff then the chief.
As soon as you feel confident in the chief fight (as early as possible) have the member with least dps go and get a banner.
These banners are located at a) the start point of the instance, b) at each barricade and c) at the last Orc camp you released. Go to the nearest safe one and "pick up" the banner and run back to the camp.
Ideally the arrival of the banner should coincide with the death of the chief. Move the banner carrier next to the idol and the message "idol is vunerable" appears. DPS the idol to death asap. The banner carrier cannot use induction skills but can use other skills if this affects your choice of carrier (eg never pick a hunter!!). To be clear - the rest of the Orc Camp group stays at the Orc camp until the banner carrier returns.
Once the idol is dead you will get a message of success and must then move onto the next Orc camp. Simply repeat this 3 times and you have completed the instance.
Talk to the NPC (now at one of the barricades) and leave the instance (with a stupid ride back to CG!!)
Patrols
Throughout the instance there are Orc Skirmisher patrols, try and be careful not to agro them, however if you do quickly drag to a safe area and kill quickly
Alternative Tactics
There is a commonly used tactic of dragging the Orc Camp groups down to the barricades. While this speeds up the process of clearing the camp to the idol it a) increases the chance or dragging in Patrols and extra MOBS or camps and b) it weakens the elfs at the barricade...so it's a risk/choice.
When things go wrong
If you take "too long" to clear a barricade then a 79K Orc Pulpum will arrive at the barricade
if you take "too long" to kill the idol after clearing the camp then a whole host of orcs will respawn at the camp!!
Bosses/Extra Challenge
The extra challenge requires you to kill one of two bosses (1 Orc and 1 Troll) who appear at one of 3 random spawn points in the instance after about 5 minutes. You need to kill one before he leaves the battlefield which he will do after about 15-20 minutes.
The bosses only have about 35K health, however the issue is a)finding them and b) agroing them without agroing a non idol camp group. If you have been slow on the orc camps you may also struggle with time.
Try and find them after the 2nd Orc camp when you will be in the most central position....
Enjoy....Hal :)