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Rhyaehar
03 Jan 2009, 19:04
Rough Guide to the Vile Maw
Having had a brief encounter with The Watcher today, I'll try and write down what I know in an early version of the guide to Vile Maw.

What to bring

Full Radiance set 5 of 6 pieces is possible, but make sure you have at least 1000 DP for the Continuous Hope buff (30m +10 Radiance)
+50 Radiance pots for 30m
Food
Trail food
Morale & Power potions


Before the fight
Buff up outside the instance. The entire instance is a +150 Gloom (15 dread) area, so it helps to have your hope tokens and buffs up before entering, so you don't waste time.

Enter the instance and proceed to the gate. Make sure everyone is just over the gate. You won't activate the Watcher until you are within a few meters of his pool, so it's safe to go. This door will close behind you for the entire encounter.

Once inside the gate, you will get an acid damage over time effect, dealing some 100 damage every 5 seconds. Even when on solid ground, you will get this debuff.

Watcher need-to-knows
The Watcher fight consist of at least 3 stages. I've been through the first two successfully, but have no idea what happens at stage 3 (and possibly onwards).

"The Watcher shakes with anger"
It is vital to always keep an eye on the Watcher. He has a special attack, announced by the billboard text "The Watcher shakes with anger". Within seconds after this text, he will do an AoE attack in the direction he faces, dealing 8000 Acid damage. That's instant kill, unless you are extremely lucky and resist it. When he is facing your way and this gets announced, stop what you are doing and run. Don't finish a skill, don't do that one auto attack. Run.

Stage 1
Designate one of the tanks to be off-tank, with a minstrel. For sake of simplicity, both will be referred to as OT.

The entire group, with the exception of the one activating the Watcher (OT or Captain) swims to the right, hugging the wall, until they reach a piece of land. They will move to the far end of that piece of solid ground. OT group will be far left, but not as far as the main raid. Then, you can activate the Watcher.

As soon as the Watcher surfaces, he will do his shaking with anger. He usually faces center, towards the gate, so the person activating him should get the hell out of there, towards either OT or main raid. He will spawn two Elite Master tentacles, counting 44k morale or so, one on either side.

The main tank and raid take down the right one. The OT will keep the left one occupied. At all times, keep an eye on the Watcher. If he's facing you, prepare to run the second you see that text appear. Once the main group gets the tentacle down, kill the smaller tentacles that have spawned. They tend to grab people, dangling them upside down. Exception is the minstrel. If he gets grabbed, kill that tentacle quick. Then go on to the OT's tentacle. When that one is dead, you will have completed stage 1.

Stage 2
You've pissed the watcher off. He dives away, spawning another two tentacles, further into the water this time. A host of smaller tentacles will spawn in the area where you stand. Everyone (including hunters and minstrels and other chickenish folk) swims to the center, onto the structure that is there.

There's a number of tentacles going in circles around the structure. These will kill you if they grab you, but you're safe on that structure. If you get knocked off by the main targets, swim back fast. Apart from this, stage 2 is similar to stage one.

Until the last 5k of the last tentacle that is. Everyone will have to leave the structure and go back to land, killing all the tiny ones that are bugging you there. Be careful though, you dont want to swim into one of the circling tentacles. Hunters will have to range the last 5k off the main target down. Once done, the Watcher surfaces again and you have started Stage 3.

Stage 3
The great unknown..

Tiermond
03 Jan 2009, 19:34
I seriously need to get my act together and start getting that radiance gear

bothorn
04 Jan 2009, 13:16
I actully still have mirdinant in my bank, so when we have a squad readyish , could pop that for a little edge on the fight ;)

Rhyaehar
04 Jan 2009, 13:22
That would be great!

Faileon
05 Jan 2009, 07:14
Nice guide!
I will try to explain stage3 a bit... After you kill last big tentacle in stage 2, Watcher will pop up again with nasty AoE dmg and spawn approximately 20 small signature tentacles which you need to kill as fast as possible, but its hard - they have nice damage (I wiped all runs on those tentacles) and can root some of you so its more dificult. After you deal with those tentacles, 1st group (Burg+champ) should go to the left tentacle, 2nd group (another burg+champ) to the right tentacle and clobber, clobber, clobber because it heals Watcher.
Rest of group should nuke watcher? Who knows.... I dont...yet... :P
(Aheem, sorry for my bad english)

bothorn
27 Feb 2009, 15:38
Well, thought i would try and elaborate on what i know about the final stage, think I mixed myself up a bit last night so anyhoo here goes,

On the 3rd stage after we have finished with any rouge tentacles bothering us on shore the assigned melee team heads to the broken bridge in front of the watcher avoiding the patrolling tentacles at all cost and the hunters with a Healer+Loremaster and some sorta melee stay back to deal with any crushing etc.

As we did before the 2 healing tentacles are taken down to near death, we say 5k but closer to death the better for speeds sake, once we have them both down to 5k or whatever we kill them both, everyone in the melee team and the hunters except the hunter tanking the watcher should be doing this.

Soon as they are both dead we will have a very short opportunity and i mean a few seconds to dps his head BUT as soon as a healing tentacle respawns everyone again except the Huntank needs to burn it down as fast as possible all debuffs throw everything into killing it, if we kill it and another respawns during or straight after we have to kill that one ASAP again and so on (the only time the melee should stop is to free any dangling folk), so long as the hunter tanking is always on the watcher he will take some measure of damage and any time we happen to get by killing both healing tentacles quickly enough is just a bonus, the main thing is never to let both healing tentacles exist at the same time for more than 30secs.

If we have Champions in the water they can position themselves between his head and the healing tentacle we are on at the time and AoE so that we are getting a bit extra dps in so long as they don't go overboard and steal aggro from the Huntank as this cause the same giant wave of death as from the 1st stage.

The thing to realise is that the watcher himself is not our main concern, the healing tentacles are, they can erase all our progress within a few seconds so we have to keep killing them constantly, so long as we do then as i said above the watcher will slowly die even if its only 1 hunter on him the whole fight. Oh and ranged debuffs must be maintained as often as possible threw the whole fight.

P.s During the first stage its a good idea as Rhyaehar learned to only use Swift bow after the watcher screams if at all so that you don't get stuck in an animation, and same goes for FsM if it's been a while since his last Shaking fit then it's best to ignore it or the same can happen

P.p.s A wise man once said (ok probably not) that even if your fully equipped for the job theres no harm in bring a little extra, what im saying is even if you have 6/6 set and +5 hope from a token you still have 4 dread which = 85% of damage output among other debuffs so it's worth buying that extra +1 hope that is if we dont have a chain link buff.

Well, I hope this makes sense to you and if you know sumthin i've missed or im wrong about feel free to rub it in my face :) nah not really.

Haleabor
27 Feb 2009, 16:40
Thanks for the update Bothorn

From my point of view I'm too uncertain about the tactics to clearly inform people during the fight ... baring in mind that the watcher is whooping my behind somewhat most of the time :)

So I guess we keep trying and follow your thoughts

Hal

Raedwulf
27 Feb 2009, 17:12
In which case, you dozy bugger, give someone else the job of tanking the Watcher, so that you can concentrate on leading!! Any Huntard can tank TW (even Rhy! :P ). If it's so distracting, why the hell are you doing it?

Mind you, rough guide to the watcher? Trigger, run, kill tentacles, run, kill tentacles; kill more tentacles, run, kill more tentacles; nearly kill tentacles, kill additional tentacles, kill big tentacle, hit Watcher for a little bit of damage, kill big & little tentacles, oh look, Timmy's healed himself, go round that bit again & again till wiped. Rinse & repeat until utterly, utterly bored.

Oh man, this is one shit instance. Which will undoubtedly be deserted once a proper Moria raid comes out. Let's just hope that means Bk 7 is going to be up to scratch...

Haleabor
27 Feb 2009, 17:52
blah blah blah..

Thank you...made me laugh after a shit day

Hal

bothorn
27 Feb 2009, 20:02
I dont really like it much either myself but i would like to be able to tell the grandkids i killed it once, instead of coming back when we are all lvl 70 and probably failing again cause its broken or sumthin.

Raedwulf
27 Feb 2009, 21:59
Oh, I never said I was going to give up. I mean, what the f*** else is there to do between now & Bk 7? F****** Turbine! :(

bothorn
27 Feb 2009, 23:37
http://community.lotro-europe.com/newspage.php?id=2522

Rhyaehar
28 Feb 2009, 10:34
I'll tank him next time Hal, think I'm a little bit better equipped for that anyway. You focus on leading. We wouldn't want that Elf head of yours exploding when it realizes it has to work.