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Tiermond
27 Nov 2008, 09:29
I've a load of quests in these 2 places, both 3 man instances. Not been to either so no idea what to expect.
I'm thinking of having a crack at them friday evening about 7.30, anyone else interested?

Raedwulf
27 Nov 2008, 10:10
Ang is rather over level for those now, I think, but I can bring Raed along if you like.

Rhyaehar
27 Nov 2008, 12:18
Wouldnt mind a crack at it, but as Raed says, I'm pretty over level there. I won't mind passing for someone else.

Marlain
27 Nov 2008, 14:40
Ive done them both a few times

school: best off taking 2 heavy classes and a healer, preferably a tank and a capt and a minstrel, becareful with your pulls as the mobs even though they are only 53 they are still elites and hard. a few easy deeds in there too,

first boss: he is in the central garden part of school, he comes and his adds come 1 by 1, have a heavy class tank the boss while the healer and the other heavy class take out the adds as they come, when the boss gets to low morale he sends 1 add away to get a leader to heal him, as soon as the leader comes the minstrel fears him so he cant heal (if you have an LM mez the leader), he is a pretty simple boss.

Second Boss: tank holds the boss where he starts while your other heavy class takes one of the leaders down the stairs out of sight of the boss so the boss cannot be healed by him, once that leader is dead, the capt pulls the other leader and does the same thing, then you kill the boss afther both leaders are dead, the healer aka minstrel just concentrates on healing in this fight.

Third Boss: This one is simple, once you have cleared the room of all the adds the boss will activate, then its a simple tank and spank and he is dead, stay close combat because his ranged attacks can be devistating.

Libary: Best Off Taking a Hunter, a minstrel and Any Heavy Armour class, There is a lot of poison off the pale folk, and a major poision that hunters can cure doing 375 damage every 2 seconds for 20 seconds, this is a level 51 instance the orcs and pale folk die a lot faster here than in School.

First Boss: When You Get To The Garden Take The Left Exit Instead Of The Right Exit, this leads to what i call the first boss, he is an easy tank and spank with no adds, he has a stun that keeps you stunned for 35 seconds its an area of effect so the person tanking him is in trouble. where the minstrel and hunter need to kite him until the heavy class comes to.

Second Boss: When you come to the gardens take the right exit and this leads to what i call the second boss, he has a few adds, they are palefolk and they poison and interupt the minstrels casting so be careful on that, the first set of 3 adds comes from the left side, kill them fast because the second set of adds come really soon after from the right side, once the second set of adds are activated the boss will activate approximately 10 seconds later, after the adds its simple tank and spank.

Third Boss: he appears in the garden once you have defeated the first two bosses. He is a simple tank and spank and can do up to 1600 morale damage to anyone who is ranged stay close if you dont want to die fast. the worst part is the lack of power, the hunter always have power but the heavy class and the minstrel run out fast, and do not reset the boss because the whole room resets and all the birds respawn in that room.

I Hope This Helped in anyway.

Rhyaehar
27 Nov 2008, 15:33
Please keep this in spoilers in the future :)

Tiermond
28 Nov 2008, 08:35
Raed is more than welcome, the instances are lvl 51-53 so someone around that level would be preferable and I suspect we could really do with some sort of healing for the third person.

Raedwulf
28 Nov 2008, 13:20
Rhy - get Ara out you lazy power-levelling toad! :P

Rhyaehar
28 Nov 2008, 13:33
In 175k, hmkay pumpkin?

Raedwulf
28 Nov 2008, 16:33
Poop-poop! I'm sending Ratty, Mole, & Badger out after you. Just pray they get to you before The Weasels... :evil: