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Raedwulf
24 Nov 2008, 15:09
Legendary Items

Rise of Isengard hasn't changed too much that affects this guide. Obviously there are now Items that require you to be above L65 to equip, but LI's themselves are pretty much the same. Some classes have had some legacies revised or replaced, and the changes to classes themselves may make you re-think which legacies you want in one or two cases. But this guide doesn't cover that anyway, so only minor revisions of the guide this time...

As we all know, Legendaries are customisable items that gain experience as you do. All Legendaries are class specific, each class having two different types available. Everyone has a Main-hand melee weapon (which may be 2-handed) & a Class item. The Class items are Tools, Emblem, Rune, Belt, Bow, Book, Book, Bag, & Javelin for BRG, CPT, CHM, GDN, HNT, LM, MNS, RK, & WDN respectively (so yes two classes actually get a second weapon). There is NO off-hand weapon / shield in the system, & it doesn't seem likely that there ever will be.

They are freely available, dropping regularly as loot, and come in 3 flavours, Third-, Second-, and First-Age. They can also be crafted and Third Agers can be bartered for. There are also Heritage Runes that grant xp, barter items that can be exchanged for new Items & Baubles to further buff your items, as well as special Infused Gems that allow you to do quests for Titles, and Titles can now also be acquired from Faction vendors too, if your rep is sufficient. ALL Legendary fluff is Bind on Acquire; only the Items themselves are Bind on Equip, so it’s only they that can be freely exchanged / sold / etc.

How's this thing work then?
Looted items range from L51-equippable upwards. However, any Legendary Item must be identified by a Forge-master before it can be equipped, and you can ONLY do this after you have completed Vol 2 Book I to gain access to Moria. Once you have, you can use any Forge-master in the world; it doesn’t have to be just those in Moria.

Since Legendary items gain experience from kills (many quests also give IXP as part of the reward), it’s as well to make sure that completing this book is more or less the first thing you do once you're high enough to be able to complete the requisite quests (L45). Running around Eregion killing stuff is all very well, but your Item might just as well be gaining XP with you, eh? Oh, plus part way through Vol 2 Book I you get your first Item (an unrestricted one that can be identified at Thorin's Hall or Rivendell, before you have access to Moria), which you then have to level to 10 & re-forge before you can get in.

Once you’ve identified an Item, you can Equip it (if you’re high enough, natch) & it becomes Bound. You can, of course, only equip one of each type at a time. However, your IXP is split between up to 6 Bound items that you are carrying (with another 2 slots available as purchases from the infamous LOTRO Store). This works in a similar way to regular fellowship XP does, so every extra item you are carrying multiplies the total amount of IXP by 1.2 before it is divided between the available items. In other words, when you are carrying a single bound Item, it earns 100% of the base IXP, but when you are carrying 2, they each earn proportionally more e.g. 60% of the base IXP, not 50% each.

Although you can disable leveling on individual items in order to speed the leveling of others, it can make sense to carry as many items as possible (see the section on All That Is Gold…). If this were strictly the fellowship XP formula, the maximum of 6 gives you 249% of normal xp split between the 6. The complete sequence is 1 Item: 100%; 2: 60% each; 3: 48%; 4: 43.2%; 5 & 6: 41.5%. Yes, those last two figures are correct, because 6 is 1.2 times bigger than 5, the same as the XP multiplier; which means it’s stupid to level 5 items, since you might as well level 6, if you can! However, the numbers don't quite seem to work out that way. I haven't sat down & done the maths yet, but the basic principle is functional. It's just the actual percentages seem to be slightly different. I have no stats at the moment for the ixp split if you are levelling 7 or 8 items.

Only those LI's that are slotted into the tabs of your Legendary Items Screen (default key shift+I, I’ve bound mine to the semi-colon for ease of access) are capable of gaining IXP. It's worth noting that you cannot remove a Bound item from the Legendary panel, only change the tab that it's on. Nor can you place a Bound LI in your vault. You can't equip / bind more than 6 (or 8, if you're willing to spend TP) at one time, & the only way of getting rid of one is to Deconstruct it. You can also apply Heritage Runes to your Items to give immediate boosts to IXP. Runes are often gained as loot; either from mobs (low value) or boss chests (medium value); or as quest / deed rewards (medium to high value). Later on, Deconstruction will also provide you with Runes, proportionate to the ixp in the item you've broken and provided it is at least L11.

Except for the two Epic quest LI's, all items can, initially, be levelled to 60. Scrolls are available that will allow you to progress them another 10 levels. All items, regardless of their Age, require the same xp to reach L30. After that, it's 20 / 40 / 80K per level, depending on whether the item is 3rd / 2nd / 1st Age. The other important thing to note is the Equippable Level (EL) of the item. With the advent of Mirkwood and the changes that brought, including the raised level cap, there is a sharp divide between LI's whose EL is L60 or less, and those whose EL is 61 to the cap (75 currently). Baubles can be applied to anything, regardless of its EL. Other stuff, such as unlock scrolls, are either more expensive to acquire for 61+ items, or unusable on an item the wrong side of the split.

With Isengard, there is, happily, no longer a distinction on ixp runes, unless they were already in existence. In othere words, the ixp rune you get from breaking aby L11+ LI can be applied to any LI. However, the legacy scroll that you receive from a L31+ LI will still be restricted, so it's probably still not worth levelling a 60- LI very far if you're beyond that level yourself.

Your initial pair of LIs (the ones gained from the Epic) are exceptions to the above. They have no EL, though you'll have to be at least L45 to get the quests in the first place, they can only be advanced to L40, they cannot be unlocked any further, and they have (or had) a bias towards being given more Legacies at a higher Tier than found, made, or traded-for LIs.

The last thing to say for this section is that Third Age items are always quite freely available. Second & First Age items are also around, though appropriately more rare. First Agers are only available from barter, certain high-end instances, and nowadays can be crafted (if you can lay your grubby little mitts on the necessary "special" ingredient); Second Agers ditto, but may also drop very infrequently as random loot too.

Raedwulf
27 Feb 2010, 16:02
A Long-lost Rich Uncle…
Legacies, in other words. Each item gets a certain amount of fixed, basic stats. These will be things like parry / block bonuses, regen bonuses, etc, and all weaponry starts life doing Common Damage. But what an item is really useful for is determined by the Legacies it carries. There is a pool of 30 or so buffs per class. Exactly 3 Pool A / Major Legacies will be randomly assigned to an LI on identification.

Major Legacies? They're the one's that Turbine consider to be more powerful & useful. On your LI panel, the ring around the Tier symbol will be gold; a Pool B / Minor Legacy will have a silver ring. New Legacies are gained on the first three reforges at L10, 20, & 30, when you are offered a choice between two. There is around a 10% chance for each choice to be a Major Legacy, but usually what you are offered is two Minor. When it come to using Legacy replacement scrolls, you can onlyreplace a Minor Legacy with another Minor Legacy, even if it was originally a Major i.e. if you downgrade a MMajor legacy, the change is permanent. Minor / Major is otherwise irrelevant.

Legacies themselves have Ranks & you can choose which Legacies to upgrade by spending the Legacy Points you receive each time your Item levels. However, Legacies also have Tiers, and the lower the Tier, the more expensive it is to rank up. There are 6 Tiers in 3 colours; from low to high, Bronze, Silver, & Gold. Consequently, a Gold Tier 6 Legacy is the cheapest to rank up; & an otherwise attractive Legacy may be crippled by the cost in Points it takes to improve. All very complicated! Even more so, post SoM, since there are now scrolls available to improve the Tier of a Legacy, so that any given LI can have all of its Legacies maxed.

Additionally, every LI has a fixed Legacy that can be advanced at a fixed cost per rank, not a tiered one. Originally this would be the base dps (on a weapon), but that changed with SoM. It now advances class-specific functions such as Tactical Damage, Incoming or Outgoing Healing, etc. This fixed legacy is different between Main weapon & Class item, but every weapon or item for the same class carries the same legacy, which can be advanced to Rank 7. The absolute value of Rank 1, and therefore the maximum at Rank 7, will rise with the EL of item, and will always cost 230 points to max.

As to what are good legacies & what are not, that’s very much class-dependent as you can imagine. A reasonable guide as to what is most useful is available here (http://community.codemasters.com/forum/lord-rings-online-general-discussion-424/401015-good-legacies-each-class-som-version.html#post5932765); neither I nor anyone else has ever got around to writing a guide for RRU, though you may well find advice & suggestions in the individual class guides.

On a general level, generic legacies are generally (too many Generals round this place... ;)) more attractive to have & to spend points on i.e. a Legacy that debuffs a target’s fire resistance, or improves crit chance on tactical skills is useful, whereas a Legacy that improves an effect on a single skill is not so useful, especially since they usually seem to improve in single percentage increments. The fixed Legacy, naturally, constitutes a generic Legacy.

Magpie time
The last part of customization is what I term Baubles. You have 5 different types of bonus item that can be applied to your Item, & each Item can carry just one of each – Settings, Gems, Runes, & Titles are the original found / earned ones; SoM introduced Crafted Settings as the 5th type, which are of 3 different levels, increasingly powerful, but mounting is correspondingly increasingly restricted by the item's equippable level . The slotted items can carry an assortment of buffs; stat, crit, tactical bonuses, that sort of thing; Titles can change your damage type, add a bonus vs. a particular genus of monster, and these days, the end-game Titles usually do both. The most important thing to say here is that if you apply a Bauble over the top of another, you will destroy the mounted one, you will not get it back! However see also All That Glitters for details of Deconstruction & the Relic-master.

Title scrolls are initially earned through performing the repeatable Infused Gem solo quests. There are 3 different Infused gems, Garnet, Sapphire, & Adamant; & the repeatable quests that they are the key to are entered either at Dolvenview in Moria, or at Echad Dunnan in Eregion. You can only carry one of each type of scroll at a time, and whenever you apply it, it wipes the previous title on the weapon. Remember this – if you apply Ancient Dwarf damage type to your weapon, & then apply a bonus against orcs, your weapon will be a Common damage weapon with a bonus against orcs; NOT an AD +3 vs orcs!! If you want both, you'll have to find a scroll that does both...

The old strengths & vulnerabilites by monster race & type have generally been followed through Moria & Mirkwood. The rule of thumb is that Ancient Dwarf is OK, Westernesse better, and Beleriand best of all. This is reflected in the gem-keyed quests i.e. The Garnet quest gets you the AD scroll, the Sapphire Westernesse; the Beleriand is available from the the small FS quests at Echad Dunnan. However, in current & former end-game content, such as Barad Guldur, mobs are often weakest against Westernesse. One option is that you keep repeating the Gem quests to build up a library, so that you can switch titles when entering a different region (NB: remembering that you can only carry one of each type). Annoyingly, though, since the scrolls are Uniques in your inventory, they won't stack in your vault!

We're back to 6 tiers of Settings, Gems, & Runes, Tier 1 being the least powerful. There are 10 in each Tier, ignoring any of the old-style relics you might still retain. As to how you gain these, the whole of the subject is dealt with further down. You’ve got what you’ve got, & select what you want – a higher Tier Bauble may not be the best one for your class!

Raedwulf
27 Feb 2010, 16:03
Make it again, Sam!
These days, all Items begin with a maximum level of 60, except (importantly) your two Epic reward items. This is by design. When Mirkwood came out, they remained on the old Third Age limit of 30; with Vol III, the limit is now 40. Your first Item is initially called Something-or-other of the Third Age. Later on you can acquire Second & First Age stuff. Every 10 levels, an Item must be re-forged. Until it has been, it cannot level and therefore cannot gain further Legacy points, nor can it gain IXP; although you can spend existing Legacy points (presuming you have something you can afford!). You can also continue to add IXP runes to it. However, quest IXP will also switch off at the reforge. In other words, if your item needs 1 IXP to hit re-forge & you cash in a quest that would give you 12K IXP, you will lose 11,999 of that. So don't! ;)

When re-forged, the item will either gain a new Legacy, or have one upgraded. Up to L30, you will get new Legacies; thereafter you will get upgrades. Each time you will get a choice between 2 Legacies (in the case of the upgrade, obviously a choice of legacies already on the item). At the same time, you can give your precious its very own name to suit your taste. With the March '11 update, you can no longer reclaim any Baubles at reforging or deconstruction. You never could get Titles back; now you can't retrieve Relics either. The only way to get Relics back now is to spend TP on a special scroll in the shop. The positive side of this (supposedly) is that Turbine have vastly reduced the amount of reforging of relics that you need to do to generate the best relics.

You can still choose to reclaim all of your spent Legacy Points. Indeed, if a Legacy Tier upgrades, it will automatically refund any Points spent on the upgraded Legacy. Only fair since the spend cost has reduced! Once re-forged, the Item can start gaining IXP again. If you choose to reset Points, don’t forget to sort things out again!

All That Is Gold Does Not Glitter…
Life has got more complicated. This section will deal with Deconstruction, one of the four services provided by the Relic-master. As with anything else here, the item must have been identified by the Forge-master to be Deconstructed, & Turbine have wisely put safeguards in place to stop you accidentally one-clicking your beautiful Item into little pieces. The purpose of Deconstruction is to retrieve precious fragments from your Item, that can be put to future use. The possible returns are IXP Runes and Legendary Shards / Fragments.

Unsurprisingly, the more powerful the Item (i.e. the more IXP invested), the greater the returns. A L1 item will only ever return you a single Tier 1 Bauble. This is the main reason why it is sensible to bind & level multiple items, even utterly crap ones, so that when you Deconstruct them, you get more valuable returns in greater numbers. Obviously, if you have multiple alts (or friends!), it is well worth considering whether it is worth passing on an item they can use, since you will only ever get the one Tier 1 Setting for a non-class Item.

There is a large element of randomness built in to Deconstruction. Nevertheless, some things can be said with assurance. First, if you level an item to just L2, you are guaranteed a minimum of several T1 relics. Even on a L2 decon it is possible to get T4 relics, so it always worthwhile levelling them. The usual routine is fill your pack up with items; go somewhere with a Relic-master (preferably non-instanced e.g. Harndirion rather than Lhanuch) close by to on-level mobs; run out; kill one or two, whatever it takes; run back & decon; rinse & repeat.

An Item must be L11 before Heritage Runes will appear. The amount of IXP returned in the runes is random. When Moria was released, the dev diaries were stating 10-50% of the IXP in the item would be returned. Tari suggests that the range is actually 15-75%. I've seen less than 10% and more than 90%. Runes, these days, have been unified. Any rune can now be applied to any LI, regardless of its equippable level.

Bear in mind that runes have only a limited number of denominations, like coins. They start with 650, 1,300, 2,000, 2,650, and work their way upwards. It is therefore apparent that rounding errors could be responsible for much of the variance between the dev's original quote & our estimates.

Every time you level an LI from a "marker" point, the returns from a decon improve. In other words, level 2 (identification giving you a L1 item), 11 (level after reforge), 21, etc, are the markers there the chance improves. In practice, this means any / all of: higher level Relics, more relics, scrolls of Renewal, bigger runes (in percentage terms, not simply more absolute IXP), a better chance of Shards / Fragments and more of them. According to Tari, the chance for Fragments is pretty minimal until you hit about L30, when you seem to get one more times than not. By the time you hit L60, you'll be getting back 6-10 fragments. It is possible to get a Critical Success on Deconstruction, which means a much greater & more powerful return. Finally, Baubles will be returned only when you purchase a scroll from the LOTRO shop, not on a decon.

That leaves relic forging, which is fairly straightforward bloody complicated. There's a separate guide (http://www.beorningas.com/forum/showthread.php?t=2747) on that, that will be updated & incorporated here in due course.

I Want A BLT, Hold The Mayo!
You can also craft LI's. All LI craft recipes are available only from the appropriate Guild. Surprisingly enough, Weapons are made by *gasp* Weaponsmiths & Woodworkers, with the same split as regular weapons i.e. if it's made largely of metal (such as swords) it's W/smith territory; mostly wood (bows, staves, javelins, etc) are from Woodworkers. Tailors make Runekeeper satchels and Burglar tools; Metalsmiths may craft Captain badges and Guardian belts; Jewellers create both Champion & Runekeeper (weapon) stones; it's a Scholar you want if you want a book for a Minstrel or a Loremaster; Warden & Hunter LI's are both weapons, of course...

It is possible to craft both Third & Second Age items. Post-patch, you can even do First Agers. Ludicrous, really; Turbine ought to have revised the nomenclature by now, but are apparently oblivious to the Lore... You need Legendary Shards to create L60 items; Fragments above that. In addition, you will require one or more Mithril Flakes, depending on the Age of the item, a Symbol of Celebrimbor to create a L65 Second Age, a Symbol of the Elder King for a L65 First Age; above L65 the same requirements are true, except that the special items are now Cracked Rhi-Helvarch Sigils, and Worn Symbols of each type. A Crafted item behaves in every way as a found one does, except that the inital name is slightly different i.e. Reforged is tacked on the front.

Any more for any more?
And that’s it for the Fourth Edition at the moment. There's lots missing, I know, this is still a work in progress. Nevertheless, all comments, additions, and corrections welcome...

In the Service of the West,
Angrenel Aranar, Captain of the Company of the White Tower

Raedwulf
27 Feb 2010, 16:03
Reserved.

Raedwulf
27 Feb 2010, 16:03
...Ought to be enough. Reserved.

Raedwulf
06 Mar 2010, 16:53
Another one up to date (more or less).