Raedwulf
20 Nov 2008, 13:43
Not a serious spoiler, this one (or at least not from me in this post). As you may have gathered from elsewhere, Bk15 is a royal pain-in-the-arse. Apart from the fact that it's the usual dross storyline, it involves a hell of a lot of travel time. Which wouldn't be so bad except that the hub of it is Delossad. In the middle of bloody nowhere!
I absolutely recommend that any non-Hunter does not do this solo, if they can possibly help it. Ang did this on day one with Haleabor, & whilst getting back to Ds was irritating, at least we could port out quickly & then back to Rivendell (when Hal remembered he was a Hunter, anyways... :P). By far the best & quickest method is if you can arrange to have a Hunter & Captain in the party, & someone else with a Captain alt parked at Ds. It does mean someone has to keep switching characters (Rhy / Arakasi did the job on day two), but you save an enormous amount of time.
When you first get everyone to DS, switch to the parked CPT & have the party CPT summon them; switch back from the parked CPT. The HNT can then port everone out; when you're ready to return, switch back to the parked CPT, who summons the party CPT, who summons everyone else whilst the parked CPT is switching back to their other alt. Clunky, but a bloody sight quicker than any other alternative.
The only other slightly spoiler-ish things worth saying are the first 11 chapters of the book are crap, even ch6, which is the session play instance (though it does provide one brief moment of amusement when, after saying "We will leave together", "We" start walking off in opposite directions!). You pretty much can't fail anything unless you get Dc'd in ch6 or 8, until you get to ch12.
Ch12 is a full fs Instance & it's sodding hard, which is why it's fun! As far as I know, none of the RRU regulars have completed it yet (though I have a feeling Rauk may have, at least), though Hal & I got reasonably close. How hard it is you will realise when you get to the NPC who takes you into it & see the regularly appearing host of dead bodies who've been kicked out of a failed Instance... :evil: Incidentally, if you do die in ch12, even if it's a complete wipe DON'T retreat. At the moment there are usually plenty of people standing around the NPC when you're kicked, & often enough someone outside the fs is willing to start ressing people. It does mean you don't have to wait to be rid of dread before trying again...
I absolutely recommend that any non-Hunter does not do this solo, if they can possibly help it. Ang did this on day one with Haleabor, & whilst getting back to Ds was irritating, at least we could port out quickly & then back to Rivendell (when Hal remembered he was a Hunter, anyways... :P). By far the best & quickest method is if you can arrange to have a Hunter & Captain in the party, & someone else with a Captain alt parked at Ds. It does mean someone has to keep switching characters (Rhy / Arakasi did the job on day two), but you save an enormous amount of time.
When you first get everyone to DS, switch to the parked CPT & have the party CPT summon them; switch back from the parked CPT. The HNT can then port everone out; when you're ready to return, switch back to the parked CPT, who summons the party CPT, who summons everyone else whilst the parked CPT is switching back to their other alt. Clunky, but a bloody sight quicker than any other alternative.
The only other slightly spoiler-ish things worth saying are the first 11 chapters of the book are crap, even ch6, which is the session play instance (though it does provide one brief moment of amusement when, after saying "We will leave together", "We" start walking off in opposite directions!). You pretty much can't fail anything unless you get Dc'd in ch6 or 8, until you get to ch12.
Ch12 is a full fs Instance & it's sodding hard, which is why it's fun! As far as I know, none of the RRU regulars have completed it yet (though I have a feeling Rauk may have, at least), though Hal & I got reasonably close. How hard it is you will realise when you get to the NPC who takes you into it & see the regularly appearing host of dead bodies who've been kicked out of a failed Instance... :evil: Incidentally, if you do die in ch12, even if it's a complete wipe DON'T retreat. At the moment there are usually plenty of people standing around the NPC when you're kicked, & often enough someone outside the fs is willing to start ressing people. It does mean you don't have to wait to be rid of dread before trying again...