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View Full Version : [SPOILER WARNING] Darghnak Unleashed


Faustino
15 Dec 2011, 12:02
Since i'm one that likes to contribute to alliances, i'd thought is start this topic for one of the new 3-Man instance from Isengard. All though i just registered on the forum today and application is still pending, the guides you already posted from other raids have helped me in the past :) so time to give atleast a little back...

Beware of possible spoilers regarding the "Story" of this instance:!!:
Draghnak Unleashed, a fun compact and possible fast Instance best to run with the classic set up.
Heavy armor Tank preferably Guardian, DPS class, and Healer.

You start the instance by seeing a rather nice animations before a gate opens, Draghnak unleashes himself and runs off.
Through the gate you will follow him from a corridor upstairs, as you can see him fighting Orcs downstairs.

Room 1:
First Room involves you to shoot Balistics at Draghnak, Balistic arrows lie on the ground and one of the 3 should pick it up run to a Balista and load it, then wait for Draghnak is in lign of sight and fire it. He will say something about punny arrows dont hurt him.

Once you load one Balista, new Arrows spawn on the same spot so another player could get them to load a different Balista.
But mobs will spawn to atack you so it is best to assign one person to run Arrows, other 2 fighting off Mobs.

After hitting him 3-4 times, he runs off in a rage and you have to follow him to your 2nd room.

Room 2:
Again this is an apstairs area and he is fighting orcs downstairs, only this time you have to grab a torch run/jump down and set fire to explosive barrels next to him. dont blow any up if he is to far away from one of the barrels. but wait until he stands next to it. same tactic as first room, 1 does torch running the others handle the mobs upstairs.

Be careful not to Aggro Draghnak, if he runs upstairs to you he will be able to one-hit you to death, and upstairs are no barrels. Also not aggro the mobs fighting Draghnak downstairs because if they run up Draghnak might follow, or you will have to deal with 12 Mobs upstairs instead of the normal 3 mobs that spawn.

Blow up barrels, again 3-4 times to have him run off in a rage through a big door. Follow him outside.

Outside, First boss:
Huva, stands with 6 of his lackies, keeping Draghnak stunned under the 6 Healer mobs controll.

Huva is nasty as he will put Fear DoT's on the one he has Aggro on, he also hits quite hard.
Plus he gives a fire mitigation debuff, and will throw fire pools at random while he can also stun you.
If you get the fire mitigation debuff, and you stand in the pool and get stunned for 15secs, there might be a change you die, especially as the healer in this group. so be carefull and pay atention.

Best Tactic i found working so far is have the Tank on Huva at all time, and DPS class take down the Healer adds as they come. it helps if the DPS class can interupt, because they not only heal Huva, but can put a healing Buff on themselves.

The adds will come in wave of 2 by 2, after all 6 are down Nuke Huva and Draghnak will wake up running off in a rage again.

This time you have to Lure Draghnak by grabbing food and running it into a wal so he smashes through it, Mobs will spawn and atack you continueasly, and there will always be a Butcher mob amongst them. he will drop the food.

Like in Room 1 and 2, have 1 person run the food while the others handle the mobs. Key part here is to keep moving fast, because the mobs will spawn each time they die, after 3 walls have been destroyed you can kill the last mobs before it is time to face Draghnak.

Final Boss, Draghnak:
This boss had 2Million or so morale in the beginning of his rampage, now he is chewing some fine food and has only 420k Morale left.

This tactic is for T1 only, not for challange might be same for T2 not tried that yet!

in the room he is in, there are 4 corners, the Tank has to Tank him in one of the Corners untill he starts a Massive AoE pounding atack, he will say something before he does so, at this point Tank should run away fast, Healer should heal him because he can Kill Tank with 2 pounds. (AoE of Draghnak is roughly 10meters range)

After he is done pounding the corner he was in will crumble down revealing a crack in the roof, sun shining through, he says something about hating the Light. Repeat this action in all 4 Corners and the roof comes down, Shun shinging through, turning Draghnak into Stone...

Instance Complete...

Hope this helps, it is open for Discussing more details and ofcourse Challange tactics :)

And i'm open for possitive feedback, since i dont normally write Guides :P

Shalathra
15 Dec 2011, 12:27
Tried it with dps Champ, healing cappy and LM on t1. I couldn't take Darghnak's hits at the end, captain couldn't hit so fast so we failed but would like to add the fact that Huva can be interrupted keeping him from doing various mean things to the group.

And congrats on the guide!

Awerth
15 Dec 2011, 12:31
ahh i would assume that is challenge mode, first time i did it we just dps him down, does take a while though and probably longer than hitting the 4 corners

Faustino
15 Dec 2011, 19:59
Tried it with dps Champ, healing cappy and LM on t1. I couldn't take Darghnak's hits at the end, captain couldn't hit so fast so we failed but would like to add the fact that Huva can be interrupted keeping him from doing various mean things to the group.

And congrats on the guide!

First time i tried with Warden, sadly Warden has medium armor and was unable to stay alive durin the pounding, he had 13k health...

the run with a Guardian seems so much smoother, 15k morale but heavy armor makes him stronger and can stay alive just long enough for him to get into the Healers range..

I guess the Healing from Cpt and LM was just not enough to keep you alive as a Chmp, or they were to far away to give you a heal during the pounding...

@Awerth, i believe challange is indeed to kill him without turning him into stone... sounds difficult and looks like a endurance race more than anything else... i believe the classic setup to be best, Guardian, DPS, Healer..

As i said above, Warden does not seem to be able to handle the blows... so maybe any Heavy armor would be enough as long as the Healer can be in healing range without being hit himself by the pounding...

Daerundros
19 Dec 2011, 06:24
Did it with 2 minstrels (Me and another) and a guardian. We finished Huva no problem, but it took us a few tries for Dargnakh. One thing I noticed is the speed buff and +Melee damage buff he receives after he's been hit with Sunlight