Kardel
04 Jul 2008, 13:26
A.K.A How to Permanently Lose Aggro
From the bk14 patch notes:
The tooltip for Endurance Stance has been updated to accurately reflect that it makes “Quick Shot” into a detaunt, not just a no-taunt skill. There has been no gameplay change.
It seems that so few hunters realise that under endurance stance, quickshot actively lowers threat, they needed to explicitly clarify it in an update. The long and short of it is, that while under endurance stance, opening and spamming quickshot for a few seconds will generate a nice big pool of anti-aggro. This has two effects, it means hunters start with some reasonable DPS from the outset (quickshot + auto vs. just auto), and it also means that hunters will have a wider margin with which to dish out some spikey goodness.
If staying in endurance stance, then throwing in a bunch of quickshots between higher end nukes, should mean you'd never get aggro, even with the big nukes like heartseaker and merciful shot.
Less common is to make use of stance switching to maximise DPS and minimise aggro. Open with endurance stance and quickshot for a few seconds, then switch to a preferred stance if it isn't endurance stance and then go as is. If/when you eventually draw aggro, a handy trick is then to use beneath notice to lose the aggro quickly, then while under the buff, switch to endurance stance, spam quickshot once again. The final result is that you should have been able to generate enough anti-aggro (combined with the tank piling on aggro) to have properly lost the aggro, simple and effective ass saver.
From the bk14 patch notes:
The tooltip for Endurance Stance has been updated to accurately reflect that it makes “Quick Shot” into a detaunt, not just a no-taunt skill. There has been no gameplay change.
It seems that so few hunters realise that under endurance stance, quickshot actively lowers threat, they needed to explicitly clarify it in an update. The long and short of it is, that while under endurance stance, opening and spamming quickshot for a few seconds will generate a nice big pool of anti-aggro. This has two effects, it means hunters start with some reasonable DPS from the outset (quickshot + auto vs. just auto), and it also means that hunters will have a wider margin with which to dish out some spikey goodness.
If staying in endurance stance, then throwing in a bunch of quickshots between higher end nukes, should mean you'd never get aggro, even with the big nukes like heartseaker and merciful shot.
Less common is to make use of stance switching to maximise DPS and minimise aggro. Open with endurance stance and quickshot for a few seconds, then switch to a preferred stance if it isn't endurance stance and then go as is. If/when you eventually draw aggro, a handy trick is then to use beneath notice to lose the aggro quickly, then while under the buff, switch to endurance stance, spam quickshot once again. The final result is that you should have been able to generate enough anti-aggro (combined with the tank piling on aggro) to have properly lost the aggro, simple and effective ass saver.