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Silirien
07 Apr 2010, 11:09
Not entirely sure where this post belongs, but as it describes instance behaviour, I'll plant it here.

I've only noticed this one recently and I must say it's a highly annoying WAI that - I hope - will get some devs' attention and a fix soon.

RNK Healing Runes have summoning mechanics shared with other pets (CPT, LM) but the way they behave is slightly different - they won't move only heal a bit every so many seconds and despawn after some time/when another rune is summoned.

Their distinct characteristics among other pets is that they can't be healed (all heals get absorbed) - this refers to both morale and power.
Yes, power - even tough the Rune has 1/1 power pool and never uses any of it (surprise, eh?), healing power can be attempted, but it will also be absorbed.

I believe that making Rune an ordinary pet and limiting it afterword was a "quick and dirty" way of having the job done. Absorbing heals would not be much of a problem, player would try it once, see it has no effect and never attempt again...


...until soldier healers came.
Soldier healers do heal pets and it's awesome that they do... until they try to heal RNK rune which, as stated above, can't be healed. Thus they repeatedly waste their skills on the Runes - all of them, if you have more than one in the party.
But the most annoying and wasteful heal (at least in my opinion) is herbalist single target power heal. It has (I think) a slightly longer cooldown and higher power cost than morale heal and this one - due to soldiers AI - is constantly cast on the rune, taking preference above any other allay... probably because Rune's power pool is usually the lowest (being 1 - one).

Effect?
Rune stone and healing soldiers don't go well together, especially if it's not a solo skirmish because my Herbalist runs out of power very quickly trying to heal Rune and also will not try to restore power of my other allies.

Raedwulf
07 Apr 2010, 12:33
The moral of the story, then, being that that RK's shouldn't use their stones in group skirmishes when Herbalists are present...

Silirien
07 Apr 2010, 13:10
...which is exactly when the Rune's AoE is the most useful...
I hope they adjust the AI tho. Girl can dream.

Eiyja
07 Apr 2010, 13:15
thanks for bringing this to our attention, it is very important information.

wow I see the picture in front of me.. eight herbalists all targeting the same runestone while the rest of the raid is wiping... Sick!

Eoglin
20 May 2010, 13:54
That was a good observation, ill have it in mind when taking my RK to the skirmishes!

It also leads me to another Question... all you RK's out there... what type of soldiers are you using and what skills...

Ive got a RK alt that just hit lvl 30 and I was thinking of doing some skirmishes. Any hints&tips would be welcome! :)

Raedwulf
20 May 2010, 14:38
I believe mine is currently using a Warrior. But I play the RK very little, and have skirmished very little with it. A Protector or Bannerman may be a good choice. Herbalist you know about; not sure how an Archer or Sage would be complementary to the RK's skills.

Silirien
20 May 2010, 16:26
I love my Herbalist.
Rune-keepers can't heal themselves much when DPSing, Herbalists solves this issue (if you've heard about Ruingalad encounter, I had no real problems with killing him - and fast - having this soldier with me).
I also find them extremely useful in group skirmishes.

Of course the annoying AI is... well... annoying, but all it takes is some getting used to.