Silirien
07 Apr 2010, 11:09
Not entirely sure where this post belongs, but as it describes instance behaviour, I'll plant it here.
I've only noticed this one recently and I must say it's a highly annoying WAI that - I hope - will get some devs' attention and a fix soon.
RNK Healing Runes have summoning mechanics shared with other pets (CPT, LM) but the way they behave is slightly different - they won't move only heal a bit every so many seconds and despawn after some time/when another rune is summoned.
Their distinct characteristics among other pets is that they can't be healed (all heals get absorbed) - this refers to both morale and power.
Yes, power - even tough the Rune has 1/1 power pool and never uses any of it (surprise, eh?), healing power can be attempted, but it will also be absorbed.
I believe that making Rune an ordinary pet and limiting it afterword was a "quick and dirty" way of having the job done. Absorbing heals would not be much of a problem, player would try it once, see it has no effect and never attempt again...
...until soldier healers came.
Soldier healers do heal pets and it's awesome that they do... until they try to heal RNK rune which, as stated above, can't be healed. Thus they repeatedly waste their skills on the Runes - all of them, if you have more than one in the party.
But the most annoying and wasteful heal (at least in my opinion) is herbalist single target power heal. It has (I think) a slightly longer cooldown and higher power cost than morale heal and this one - due to soldiers AI - is constantly cast on the rune, taking preference above any other allay... probably because Rune's power pool is usually the lowest (being 1 - one).
Effect?
Rune stone and healing soldiers don't go well together, especially if it's not a solo skirmish because my Herbalist runs out of power very quickly trying to heal Rune and also will not try to restore power of my other allies.
I've only noticed this one recently and I must say it's a highly annoying WAI that - I hope - will get some devs' attention and a fix soon.
RNK Healing Runes have summoning mechanics shared with other pets (CPT, LM) but the way they behave is slightly different - they won't move only heal a bit every so many seconds and despawn after some time/when another rune is summoned.
Their distinct characteristics among other pets is that they can't be healed (all heals get absorbed) - this refers to both morale and power.
Yes, power - even tough the Rune has 1/1 power pool and never uses any of it (surprise, eh?), healing power can be attempted, but it will also be absorbed.
I believe that making Rune an ordinary pet and limiting it afterword was a "quick and dirty" way of having the job done. Absorbing heals would not be much of a problem, player would try it once, see it has no effect and never attempt again...
...until soldier healers came.
Soldier healers do heal pets and it's awesome that they do... until they try to heal RNK rune which, as stated above, can't be healed. Thus they repeatedly waste their skills on the Runes - all of them, if you have more than one in the party.
But the most annoying and wasteful heal (at least in my opinion) is herbalist single target power heal. It has (I think) a slightly longer cooldown and higher power cost than morale heal and this one - due to soldiers AI - is constantly cast on the rune, taking preference above any other allay... probably because Rune's power pool is usually the lowest (being 1 - one).
Effect?
Rune stone and healing soldiers don't go well together, especially if it's not a solo skirmish because my Herbalist runs out of power very quickly trying to heal Rune and also will not try to restore power of my other allies.