Hirion
29 Sep 2009, 14:24
The Basics
Killing Nornúan is not rocket science. I am presenting this guide to make our Monday Rumbles faster and more effecient cutting down on the pre-fight preparation.
The fight is a damage race. Everyone in the raid will be affected by an incurable stacking acid damage-over-time (Gushing Wound) which affects everyone in the room. The magnitude is increased each time Nornúan 'flings spines about the room' - the longer the fight the lesser the chances of survival.
At the same time Nornúan will put a single-target incurable acid damage-over-time (Profuse Wound) on his target every 20 seconds or so when he 'snaps his jaws' at the target. This effect lasts for about 45 seconds, however if the effect is reapplied during that time, it increases in magnitude and resets the countdown. As the healers will already be very occupied managing the damage on the entire raid, we will want to control and limit the number of people getting this second, target-only, DoT, and we want to make sure it only gets reapplied a limited number of times on that person to keep it from becoming too large to handle.
To do this it is important that threat is managed tightly on Nornúan: only the tank should have agro and no one should accidentally steal it. Whenever the bleeding on the tanks passes 750 Nornúan will be grabbed by an off-tank, who will then hold him untill the main-tank's bleed is reduced to zero, whereupon the tank will take him back. Passing him back and forth not only requires coordination between the tank and off tank, it also means that the rest of raid needs to be carefull not stealing Nornúan during that transition. The more people being the target, even for a short while, the more intensive bleeds will the healers need to weather.
Preparation
As the DoT is Acid damage wearing any armour set granting Acid Resistance does help, even if not a requirement. Both the teal Challenge Mode armour set and one of the purple sets grants Acid Resistance if wearing three pieces.
All should be bringing food to help overcome the constant drain on both power and morale. I recommend Vitality food (unless at 600 Vitality with Captain's buff in which case other stat increasing food may be prefered), and regenerative food (waybread or lamb with mint).
Bring a handfull of athelas and celebrant potions. Using these alleviates the pressure on healers and lore-masters (especially if the group setup is challenged on either healing or power-management).
Also consider bringing battle lore scrolls, as a volunteer from each group will be asked to use those.
When we are all present inside use your longterm buffs. Wait with your regenerative food untill all are ready. The raid leader will do a readycheck that all is done with the exception of the regenerative food - after which all will be asked to eat that and we will run in on a count (the door will close when Nornúan is activated and we want no one left outside).
Fight!
Now the race is on!
Timetable
Immediately: One of the tanks (often the off-tanking champion) grabs Nornúan. All classes rush in their longterm debuffs (check the individual class guides below).
20 seconds in:
Minstrels use Song of Aid on which Captains trigger War-cry.
Captains in turn then uses Oathbreaker's Shame.
All use short-time fellowship damage buffs.
All use short-time vulnerabilities on Nornúan.
And everyone else maximize their damage.
At 200.000 morale: Captains change their banners from Victory to Hope.
At 150.000 morale: Minstrels use Fellowship's Heart.
Below 100.000 morale: Captains use In Harm's Way/Last Stand at will and Oathbreaker's Shame if it becomes available again.
Everytime the tank and off-tank announce shifting tanking: Reduce threat for a few seconds not using massive attacks. Once Nornúan has shifted target to the other tank, burglars will use Provoke to build threat faster.
Your Part
Here you can read about pointers for you class specifically.
Your tasks:
Apply Reveal Weakness and keep renewing Counter-defence on Nornúan. It is definately a benefit if these are both traited.
Time using A Small Snag/Quite a Snag on Nornúan at the same time as Oathbreaker's Shame is used early in the fight. Coordinate this with any other burglars in the raid to use them after each other.
Use Provoke a lot, holding back when the tank and off-tank are about to shift, and use it again just after the shift.
Position yourself behind Nornúan for added damage. Curse at those tanking if you have to run back and forth each time they swap.
Either Gambler or Silent Knife traiting recommended - with the exception of the capstone skill only Opportunist and Appraising Eye of the Mischief-Maker traits have any use here (those two, however, are very useful and are recommeded beside either blue or red traits).
Your tasks:
Coordinate Telling and Revealing Mark with the other captain, use Telling if you are the only captain.
Start out with Victory banner and shift to Hope toward the end (at 200k).
20 seconds in, when all the main debuffs have been applied, the minstrels will use Song of Aid, use this to trigger you War-cry; then use Oathbreaker's (coordinate order with the other captain).
Shield-brother a DPS at the beginning, picking the champion off-tank if in the tanking fellowship. Save the first To Arms to use it during the first Oathbreaker's.
Use To Arms, Strength of Will (particular good on a tank/off-tank), Rallying Cry, and War-Cry as often as possible.
Use In Harm's Way/Last Stand if needed - preferably saving it for the last 100k.
Spot heal when needed - if for instance a tank DoT gets out of hand or in the first part of the fight, to keep the minstrels in War-speech longer.
Your tasks:
If off-tank start out by tanking.
If off-tanking coordinate with the main tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid know when you are swapping.
If Improved Rend is traited time armour debuff with the Oathbreaker's.
etc. etc. etc. - can someone who plays a Champion add suggestion below for me to incorporate please.
Your tasks:
Coordinate with the off-tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid know when you are swapping.
etc etc - can some with more knowledge of the class as well as their role in this fight please add some pointers below?
Your tasks:
Use Fire-oil.
Start out in Endurance or Precision. Shift to Strenght at 300k if you havent already. Shift out of again if you are stealing agro, use Beneath Notice and stop attacking - we do not want Nornúan to turn in circles giving too many the DoT.
Hold back on the most damaging attacks just as the tanks are shifting Nornúan.
Use Needfull Haste during the Oathbreaker's.
Try to coordinate Burn Hot and power-sharing with you lore-master - to have what you need, but also not having power wasted on you as you are reduced to 1 power.
If using the blue traitline with Improved Press Onward, it can be an idea to time to use it right after you Burn Hot, to recover from the power loss.
Your tasks:
Bring a bear if you are the only lore-master. Time its first Rend Armour with the Oathbreaker's. If you are two lore-masters either bring two bears and coordinate Armour Rend or bring a raven besides the bear to add the fire vulnerability debuff.
Use Sign of Power:Command, Fire-lore, Ancient Craft, Tarr, and Circle of Warding:Beasts as often as possible - coordinate this with the other lore-master (keeping traited skills in mind). Make sure to time these with the Oathbreaker's in case they cannot be applied constantly. If the only lore-master traiting as Ancient Master will help keeping up the debuffs, otherwise traiting as Master of Nature's Fury + Power and Wisdom/Improves Sign of Power:Command can be recommended if more than one lore-master.
Share and draw power (traiting Power and Wisdom will help).
Spot heal - for instance if a tank's DoT gets out of hand or in the early parts as that will keep the minstrels in War-Speech longer.
Your tasks:
Start out in War-speech. Keep in War-speech as long as you can see that you would still be able to loose it in time to keep anyone from dying. This will usually be sooner for the minstrel in the group of the tanks.
Place yourself in melee range, to add you auto-attacks to the damage.
Use Song of Aid 20 seconds in, when the main debuffs have been applied, use Ballad of War and then apply Call to Greatness on a DPS'er in your group (as Oathbreaker's are then incoming after your Song of Aid).
Use Ballad of War as often as you can in-between heals.
Use Fellowships Heart around 150k - augment it with Lothlorien healing jewelry or Call to Greatness (if it is available again).
Your tasks:
I know very little about specific Runekeeper skills. Can someone in the know elaborate? I presume it is something about using fire damage (if indeed not along as a healer) and to apply fire vulnerability on Nornúan.
Your tasks:
Always:
Use Conviction from time to time. Help the minstrels heal. Be careful with your aggro though.
Use Shield-Piercer (javelin skill) whenever possible, as it debuffs the Turtle, resulting in more damage done as less attacks are blocked. Try to time your first one along with the Oathbreakers of the Captains.
While tanking:
If tanking coordinate with the off-tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid knows when you are swapping.
Keep your self-heals up while you're tanking. If you need to swap aggro, stop using them.
Throw in Conviction and Dance of War often.
Use Precise Blow two or three times when you've received aggro back, to fix it on you again.
While doing DPS:
Try to position yourself behind the Turtle, to improve Wages of Fear.
Use Warden's Triumph often. It has a nice crit and adds 20% to your damage.
You have DoTs, use them!
Please read and comment on the class specific advice as I do not know them all or might have missed useful bits.
Killing Nornúan is not rocket science. I am presenting this guide to make our Monday Rumbles faster and more effecient cutting down on the pre-fight preparation.
The fight is a damage race. Everyone in the raid will be affected by an incurable stacking acid damage-over-time (Gushing Wound) which affects everyone in the room. The magnitude is increased each time Nornúan 'flings spines about the room' - the longer the fight the lesser the chances of survival.
At the same time Nornúan will put a single-target incurable acid damage-over-time (Profuse Wound) on his target every 20 seconds or so when he 'snaps his jaws' at the target. This effect lasts for about 45 seconds, however if the effect is reapplied during that time, it increases in magnitude and resets the countdown. As the healers will already be very occupied managing the damage on the entire raid, we will want to control and limit the number of people getting this second, target-only, DoT, and we want to make sure it only gets reapplied a limited number of times on that person to keep it from becoming too large to handle.
To do this it is important that threat is managed tightly on Nornúan: only the tank should have agro and no one should accidentally steal it. Whenever the bleeding on the tanks passes 750 Nornúan will be grabbed by an off-tank, who will then hold him untill the main-tank's bleed is reduced to zero, whereupon the tank will take him back. Passing him back and forth not only requires coordination between the tank and off tank, it also means that the rest of raid needs to be carefull not stealing Nornúan during that transition. The more people being the target, even for a short while, the more intensive bleeds will the healers need to weather.
Preparation
As the DoT is Acid damage wearing any armour set granting Acid Resistance does help, even if not a requirement. Both the teal Challenge Mode armour set and one of the purple sets grants Acid Resistance if wearing three pieces.
All should be bringing food to help overcome the constant drain on both power and morale. I recommend Vitality food (unless at 600 Vitality with Captain's buff in which case other stat increasing food may be prefered), and regenerative food (waybread or lamb with mint).
Bring a handfull of athelas and celebrant potions. Using these alleviates the pressure on healers and lore-masters (especially if the group setup is challenged on either healing or power-management).
Also consider bringing battle lore scrolls, as a volunteer from each group will be asked to use those.
When we are all present inside use your longterm buffs. Wait with your regenerative food untill all are ready. The raid leader will do a readycheck that all is done with the exception of the regenerative food - after which all will be asked to eat that and we will run in on a count (the door will close when Nornúan is activated and we want no one left outside).
Fight!
Now the race is on!
Timetable
Immediately: One of the tanks (often the off-tanking champion) grabs Nornúan. All classes rush in their longterm debuffs (check the individual class guides below).
20 seconds in:
Minstrels use Song of Aid on which Captains trigger War-cry.
Captains in turn then uses Oathbreaker's Shame.
All use short-time fellowship damage buffs.
All use short-time vulnerabilities on Nornúan.
And everyone else maximize their damage.
At 200.000 morale: Captains change their banners from Victory to Hope.
At 150.000 morale: Minstrels use Fellowship's Heart.
Below 100.000 morale: Captains use In Harm's Way/Last Stand at will and Oathbreaker's Shame if it becomes available again.
Everytime the tank and off-tank announce shifting tanking: Reduce threat for a few seconds not using massive attacks. Once Nornúan has shifted target to the other tank, burglars will use Provoke to build threat faster.
Your Part
Here you can read about pointers for you class specifically.
Your tasks:
Apply Reveal Weakness and keep renewing Counter-defence on Nornúan. It is definately a benefit if these are both traited.
Time using A Small Snag/Quite a Snag on Nornúan at the same time as Oathbreaker's Shame is used early in the fight. Coordinate this with any other burglars in the raid to use them after each other.
Use Provoke a lot, holding back when the tank and off-tank are about to shift, and use it again just after the shift.
Position yourself behind Nornúan for added damage. Curse at those tanking if you have to run back and forth each time they swap.
Either Gambler or Silent Knife traiting recommended - with the exception of the capstone skill only Opportunist and Appraising Eye of the Mischief-Maker traits have any use here (those two, however, are very useful and are recommeded beside either blue or red traits).
Your tasks:
Coordinate Telling and Revealing Mark with the other captain, use Telling if you are the only captain.
Start out with Victory banner and shift to Hope toward the end (at 200k).
20 seconds in, when all the main debuffs have been applied, the minstrels will use Song of Aid, use this to trigger you War-cry; then use Oathbreaker's (coordinate order with the other captain).
Shield-brother a DPS at the beginning, picking the champion off-tank if in the tanking fellowship. Save the first To Arms to use it during the first Oathbreaker's.
Use To Arms, Strength of Will (particular good on a tank/off-tank), Rallying Cry, and War-Cry as often as possible.
Use In Harm's Way/Last Stand if needed - preferably saving it for the last 100k.
Spot heal when needed - if for instance a tank DoT gets out of hand or in the first part of the fight, to keep the minstrels in War-speech longer.
Your tasks:
If off-tank start out by tanking.
If off-tanking coordinate with the main tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid know when you are swapping.
If Improved Rend is traited time armour debuff with the Oathbreaker's.
etc. etc. etc. - can someone who plays a Champion add suggestion below for me to incorporate please.
Your tasks:
Coordinate with the off-tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid know when you are swapping.
etc etc - can some with more knowledge of the class as well as their role in this fight please add some pointers below?
Your tasks:
Use Fire-oil.
Start out in Endurance or Precision. Shift to Strenght at 300k if you havent already. Shift out of again if you are stealing agro, use Beneath Notice and stop attacking - we do not want Nornúan to turn in circles giving too many the DoT.
Hold back on the most damaging attacks just as the tanks are shifting Nornúan.
Use Needfull Haste during the Oathbreaker's.
Try to coordinate Burn Hot and power-sharing with you lore-master - to have what you need, but also not having power wasted on you as you are reduced to 1 power.
If using the blue traitline with Improved Press Onward, it can be an idea to time to use it right after you Burn Hot, to recover from the power loss.
Your tasks:
Bring a bear if you are the only lore-master. Time its first Rend Armour with the Oathbreaker's. If you are two lore-masters either bring two bears and coordinate Armour Rend or bring a raven besides the bear to add the fire vulnerability debuff.
Use Sign of Power:Command, Fire-lore, Ancient Craft, Tarr, and Circle of Warding:Beasts as often as possible - coordinate this with the other lore-master (keeping traited skills in mind). Make sure to time these with the Oathbreaker's in case they cannot be applied constantly. If the only lore-master traiting as Ancient Master will help keeping up the debuffs, otherwise traiting as Master of Nature's Fury + Power and Wisdom/Improves Sign of Power:Command can be recommended if more than one lore-master.
Share and draw power (traiting Power and Wisdom will help).
Spot heal - for instance if a tank's DoT gets out of hand or in the early parts as that will keep the minstrels in War-Speech longer.
Your tasks:
Start out in War-speech. Keep in War-speech as long as you can see that you would still be able to loose it in time to keep anyone from dying. This will usually be sooner for the minstrel in the group of the tanks.
Place yourself in melee range, to add you auto-attacks to the damage.
Use Song of Aid 20 seconds in, when the main debuffs have been applied, use Ballad of War and then apply Call to Greatness on a DPS'er in your group (as Oathbreaker's are then incoming after your Song of Aid).
Use Ballad of War as often as you can in-between heals.
Use Fellowships Heart around 150k - augment it with Lothlorien healing jewelry or Call to Greatness (if it is available again).
Your tasks:
I know very little about specific Runekeeper skills. Can someone in the know elaborate? I presume it is something about using fire damage (if indeed not along as a healer) and to apply fire vulnerability on Nornúan.
Your tasks:
Always:
Use Conviction from time to time. Help the minstrels heal. Be careful with your aggro though.
Use Shield-Piercer (javelin skill) whenever possible, as it debuffs the Turtle, resulting in more damage done as less attacks are blocked. Try to time your first one along with the Oathbreakers of the Captains.
While tanking:
If tanking coordinate with the off-tank to turn Nornúan back and forth between you when the DoT has passed 750, preferably letting it fall back to zero on the one not tanking before tanking again. Make sure the rest of the raid knows when you are swapping.
Keep your self-heals up while you're tanking. If you need to swap aggro, stop using them.
Throw in Conviction and Dance of War often.
Use Precise Blow two or three times when you've received aggro back, to fix it on you again.
While doing DPS:
Try to position yourself behind the Turtle, to improve Wages of Fear.
Use Warden's Triumph often. It has a nice crit and adds 20% to your damage.
You have DoTs, use them!
Please read and comment on the class specific advice as I do not know them all or might have missed useful bits.